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Exploring disruptive storytelling technology in theory and practice.

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      30 Mar 2011

      Cut the Cord

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      “Cut the cord” has become the rallying cry for those interested in abandoning cable television in favor of streaming online video to their phones, tablets, desktops and – forsooth! – televisions. It’s an apt phrase, not merely for its echoes of severing the umbilical cord in the delivery room but for its metaphoric reach into that almond-shaped space in the Venn diagram between baptismal rebirth and outright renaissance. There are variations, of course. Google indicates that “cut the cable” is a fraternal twin. It also brings up a blogger who simply calls himself “John,” who launched Cut-the-Cable.com two years ago. John matter-of-factly identifies his online effort as “the anti-COMCAST blog and resource site” and admits to having a “chip on my shoulder” due to the layoff that affords him the free time to take on the “fat bastards,” which presumably no longer fits his budget. Though his posts are sporadic, they are typically vitriolic and directed at discrediting and defaming the cable giant. Among them is a relatively recent analysis of a Houston news site story headlined “Comcast Contractor Accused of Raping a Child,” replete with a mug shot. Whether or not John’s informative if pungent tirades are justified (and they are to anyone who has ever made a phone call to Comcast’s customer service), they’re a bellwether of sorts and he’s not alone. Crystal Collins, the discount doyenne behind TheThriftyMama.com, doesn’t cast cable providers as evildoers, she does provide a gleeful step-by-step guide to cutting the cable, which, depending on your cable consumption needs, she claims can save one upwards of $600 a year. Lifehacker.com also show how to slice and dice one’s media diet, with additional info on where to stream your favorite live television feed. With all this blogging and flogging of cable companies, cutting their core product might seem to be grassroots movement. However, one should keep in mind the fact that broadcast networks themselves have stoked much of the fervor by streaming their content directly to consumers via their respective websites, effectively sidestepping cable – their one-time rival turned overlord (adjust a pair of rabbit ears lately? Yeah, didn’t think so). Moreover, Hulu is a consortium of a several networks – NBC, itself owns over a 30 percent stake. This is ironic given the fact that Comcast now owns NBCUniversal (the merged version of the network and the studio). However, the Department of Justice mandated as part of Comcast’s acquisition, it “must relinquish its management rights in Hulu” lest it “interfere with the management of Hulu, and, in particular, the development of products that compete with Comcast’s video service.” Comcast isn’t crying since they dominate much of the broadband market (at least locally). To wit, the cable behemoth still profits by the umbilical link through which the data that is, say, Parks and Recreation, comes tumbling. In fact, it’s a completely vertically-integrated strategy.  The revolution is being televised on the Internet, brought to you by the very entity against which you’re in revolt. Sort of like cutting off cable’s nose to stream its face.
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      12 Mar 2011

      Blade Runner's Sequel Sickness

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      Certain films are so singular in vision, so spectacular in their realization that they're fundamentally immune to the disease of sequel-itis, or its often more virulent form, prequel-itis. Among those in this rarified canon are Citizen Kane (of course), Casablanca (duh) and, until last week, Blade Runner. Whether or not one agrees that the futuristic depiction of dystopian Los Angeles circa 2019 belongs in the company of Welles' and Curtiz's respective masterpieces is subject to debate (mind you, it made the American Film Institute's Top 100 list), but what's not is that, to a certain generation, Blade Runner is something of a holy relic. And now it's getting some cinematic siblings. Original Blade Runner producer Bud Yorkin, who retained the rights to the 1982 flick starring Harrison Ford as a hardboiled detective on the trail of a band of rogue bio-engineered androids, is concluding negotiations for both a prequel and a sequel with Alcon Entertainment, a 13-year-old company perhaps best known for the Sandra Bullock weeper The Blind Side and The Sisterhood of the Traveling Pants. The film deal, reports online industry rag The Wrap, also has a provision for "other projects," which suggests possible spillover into television (paging J. J. Abrams) and video games. The original film is an adaptation of sci-fi author Philip K. Dick's Do Androids Dream of Electric Sheep?, penned for the screen by Hampton Fancher and David Peoples, who, like Dick, has some Bay Area provenance. Who will write the sequel? A computer, perhaps? Meanwhile, producers are said to be shopping for an auteur of similar gravitas to Ridley Scott, who delivered the original in three different edits, no less. Batman rebooter Christopher Nolan has been mentioned in the trades as a candidate. Nolan's possible participation makes the notion a bit more palatable; as a card-carrying Gen X-er, he should have a native appreciation for cyberpunk and an understanding that, to many, Blade Runner is as profound a statement of existential yearning as Picasso's Guernica is about the horrors of war. But Guernica 2: Horse Returns is not coming to a museum near you, so why trifle with an icon like Blade Runner? In a statement released to the media, Alcon co-CEOs Broderick Johnson and Andrew Kosove explained, "We recognize the responsibility we have to do justice to the memory of the original with any prequel or sequel we produce. We have long-term goals for the franchise, and are exploring multiplatform concepts, not just limiting ourselves to one medium only." But do they know they're replicants? Here's our tribute to the films of 1982...  
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      2 Mar 2011

      Star Wars Palette, circa 1977

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      The Force from a crayon box, the Star Wars Palette, circa 1977.
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      23 Feb 2011

      Gaming the Story | Insights from The Art of Immersion by Frank Rose

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      A ringing cake. Sure, it reads like a lost lyric from “MacArthur Park” but it’s actually a key moment in the history of media, marketing and perhaps even marzipan. As recounted by Wired Magazine contributing editor Frank Rose in his recently released tome, The Art of Immersion – How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories, the cake was part of an alternative reality game qua marketing campaign to promote the last Batman flick The Dark Knight, featuring Heath Ledger as the Joker. How a Boston couple found themselves in a bakery asking for a package that contained the cake (and a phone number scrawled upon in icing) is too elaborate to relay, suffice it to say, they (and hundreds of thousands of other participants, online and elsewhere) were enthralled. When the couple dialed the number, a mobile phone that was stashed inside the cake began to ring. Such was the fiendish genius of the game architects at Pasadena-based 42 Entertainment and precisely the kind of touch the Joker himself might employ. Instructions followed and the couple and several others who’d enjoyed similar interactions with the game eventually went on to a private teaser screening. Throughout, a legion of fans followed and aided the unlocking of various clues online, which drew them further into the narrative of not only the game but the Batman flick as well. Participatory campaigns, though not yet par for the course, are frequently being baked in, as it were, to extend narrative experiences beyond our screens and into our daily lives. Throughout his book, Rose examines dozens of such immersive entertainments and makes a compelling case that the best way to enjoy a story is perhaps from within. The inadvertent Zen notwithstanding (mine not Rose’s), one way to reach an audience and have them truly internalize a story (and perhaps develop an addictive need to pony up for its various permutations) is to intrude it into their external reality. Or their toilet stall – that’s what Nine Inch Nails brain trust Trent Reznor did to promote his mid-aughts album Year Zero. A USB drive containing information germane to a post-apocalyptic puzzle that expounded upon the album’s themes was left in a venue’s restroom during a live concert. A young woman discovered the drive and realized it contained an unreleased track, which she uploaded to the web where it went viral. Moreover, the metadata of the track itself was strewn with clues to Reznor’s cryptic vision. At first blanch, the notion of tracking all the curios and red herrings embedded in these projects might seem exhausting or perhaps only the province of those with OCD. To a rabid fan, however, it’s a portal to a parallel universe wherein they can revel in the creation of their favorite artists, characters and stories. Prior to this shift to transmedia-driven engagement, fan fiction (the unsanctioned continuation of narratives by die-hards) was where acolytes and authors shared an uneasy pas de deux. Now, some content creators pre-figure the audience’s desire for to be “in-world” in their earliest conceptions. Like a vampire, however, this can only be achieved through invitation. Fans willingly subsume themselves to the narrative and its myriad points of interactivity (which, increasingly, unfold in a nonlinear manner) such that they essentially become co-authors of the story, motoring it along from rabbit hole to rabbit hole – uncovering clues and delivering their revelations to their online brethren. “Stories become games; games become stories,” writes Rose. What’s fundamental and a likely motivator for much of the activity that swarms around TV series like Lost, video games like Halo and pretty much anything under banner “anime,” is a propensity not just to actively indulge in a fictional universe but to indulge in it with others. As Rose later explains, “Stripped of the apparatus of advanced civilization and pecuniary gain – stripped of Hollywood and television and publishing – storytelling is a simple act of sharing.” So, don’t be surprised when someone invites you to share some confectionery creative content with them – like perhaps a slice of ringing cake.
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      14 Feb 2011

      Elementary, my Dear Watson | Man vs. Machine in the Digital Age

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      With IBM's Watson winning TV's Jeopardy, the artificial intelligence community and its acolytes are all atwitter about this latest "man vs. machine" boondoggle. Matt Creamer, an affable Ad Age contributor was bested by the hulking bot. I did worse – I failed the Voight-Kampff test. Albeit, it was an online version of the “empathy exam” meant to separate the men from the machines as seen in Blade Runner, so it’s likely I’m the victim of some order of digital chicanery. Even though the test couldn’t monitor my “blush response” and “eye movement” as in the film (the “Final Cut” was released on DVD in December), the effect was chilling. I scoured my birth certificate for an “incept date” rather than a birthday. After a hard look in the mirror (while cinematically splashing water on my face), I assured myself I wasn’t a replicant given the raft of imperfections that somehow synergize into my craggy mien. Replicants, as a character observes, are “so perfect.” I’m not. The fictional Tyrell Corporation, which produces the organic androids under the confident motto “More human than human,” would have stamped me “reject” and shipped me to a replicant outlet mall. If I were a replicant, however, I’d hope to be a replicant of the ilk portrayed by Sean Young – impeccably coiffed and inclined to zip off into unused footage of The Shining sooner than Edward James Olmos can say “To bad she won’t live.” The alternative, of course, is enfant terrible Roy Batty, who reversed Oedipus’ self-inflicted punishment by 180 degrees and gouged out the eyes of his spiritual father Tyrell – killing him – while, ironically, demanding more life. Tyrell knew he had it coming. If he had read even a shred of science fiction, he would have known the genre’s first tenet regarding man-made-men: “Play God and be smited by thine own creation.” The King James argot is my own nod to the Old Testament-esque symmetry of the notion (you know, where men were made of mud and women of spareribs). However, it was a teenager in 19th century London that first explored, then exploited the idea. First published in 1818 in London, Mary Wollencroft Shelley’s Frankenstein; or, The Modern Prometheus was borne from a horror story-writing contest meant to wile away a vacation ruined by poor weather The contenders were the author’s then fiancé Percy Bysshe Shelley, Lord Byron and his doctor. The then 19-year-old handily won with her thrilling tale of a tomb-robbing scientist, who creates a life only to lose his to it in a karmic come-uppance. The groundwork, however, was well-trod by a handful of cultural forebears, notably the clay-made Golem of Yiddish folklore (before Tolkien poached its name) and Pygmalion’s formerly marble Galatea. Pinocchio, Carlo Collodi’s morality tale starring animatronic kindling, would continue the tradition in 1881, but with less bloodshed. Despite the admonitions of science fiction, artificial intelligence researchers can’t seem to help themselves from working closer and closer to sentience or at least “singularity,” the much prophesized phenomenon in which a superhuman intelligence emerges through technology that is able to improve itself beyond our ability to comprehend it. A few embers of this Promethean flame might have ignited the minds of researchers at IBM, who, having had their supercomputer Deep Blue trounced by reigning world chess champion Garry Kasparov in 1996, revved up their machine such that was capable of evaluating 200 million positions per second by the following year. When re-matched, it wasn’t the computer’s brute-force calculating ability that Kasparov found intriguing in his opponent, but rather a specific, single move that occurred relatively early in the match. During the second of six games, at move 36, Deep Blue defied expectation and forsook a choice that seemed obvious to the gallery of expert spectators for what proved to be a more nuanced position several plays later. The move, according to Kasparov, suggested a conceptual approach, one that he had not anticipated from a machine. At that point, Kasparov considered the game over. Move 36 sounds like something from the “Kama Sutra for Dummies.” I thought it was a great title for a satire about the death dance of man and machine with titular echoes of Catch 22. Eduardo Kac, a conceptual artist noted for his “appropriation” of biotechnologies, busted the move first, however, in a work surely more concept than art. A press release for a 2004 Exploratorium exhibit of Kac’s “Move 36” announced that “On the chessboard square exactly where Deep Blue made its fateful move sits a genetically modified plant with a synthetic gene whose DNA has been ingeniously translated to represent Descartes’ famous statement, ‘I think, therefore I am,’ using a common computer code.” How this was accomplished is the stuff that android dreams are made of (and why this was accomplished raises troubling questions about arts funding). “The self never belonged as fully to itself as Descartes’ cogito implied or as fully as we want it to,” wrote critic Scott Bukatman of cultural theorist Slavoj Zizek’s suggestion that Blade Runner causes us to confront our own “replicant-status.” I know I confront my own replicant-status every time some spam arrives in my inbox and suggests I upgrade my anatomy. Bukatman’s treatise, a volume in the British Film Institute series, furthers a Cartesian reading of Blade Runner, when he credits Phillip K. Dick, author of the film’s source material, Do Androids Dream of Electric Sheep, for naming his replicant-exterminating protagonist Deckard, a homophone of Descartes (if you pronounce the latter with a mouthful of silicon chips). Perhaps “I think therefore I am…manmade,” might be an apt revision for both Kac’s plant and Deckard, who is revealed to be a replicant himself in the Final Cut. Yeah, but who would win a chess match? Interestingly, some aficionados claim the moves that homicidal Roy Batty plays to checkmate Tyrell are from a famous game played in 1851 by the German chess master Adolf Anderssen. It is known to chess enthusiasts as “The Immortal Game,” an apropos citation for a character in search of “more life, fucker” (director Ridley Scott says this is just a coincidence). It is worth noting that replicants can play chess with aplomb but fail a Voight-Kampff questionnaire that posits hypothetical situations which require a modicum of empathy to answer. Empathy, thus far, remains a distinctly human trait, one that at least some fictional androids have endeavored to comprehend. Data in Star Trek: The Next Generation and Winona Ryder’s compassionately programmed android in Alien: Resurrection attempted this by asking a lot of questions or sharing half-baked observations (“At least there’s part of you that’s human. I’m just... fuck,” laments Ryder). They could just as easily speed-read a library like Steve Guttenburg’s bumbling robot “Johnny Five” did in Short Circuit (though this led to the robot’s existential crisis after reading Pinocchio and Frankenstein back-to-back). In 1983, a year following the original release of Blade Runner, researchers underwritten with $9.8 million grant from the Orwellian-sounding Defense Department’s Information Awareness Office, were working on a pragmatic model of artificial intelligence – dubbed CYC. A founding member of the project, Douglas Lenat, later formed an Austin-based firm Cycorp to oversee CYC, an enormous artificial intelligence project predicated, in part, on teaching a computer common sense. As he wrote in a chapter of MIT’s anthology Hal’s Legacy: 2001’s Computer as Dream and Reality, “A review of the development and implementation of the CYC program shows us how, through applications such as natural language understanding, checking and integrating information in spreadsheets and data bases, and finding relevant information in image libraries and on the World Wide Web…If you have the necessary common-sense knowledge, you can make the necessary inferences quickly and easily; if you lack it, you can’t solve the problems. Ever.” By 2003, the database swelled to nearly 2 million commonsense notions. Now, the public is invited to help supply CYC’s knowledge-base and improve its “thinking” though a web-based trivia game called the “FACTory.” “Once you have a truly massive amount of information integrated as knowledge, then the human-software system will be superhuman, in the same sense that mankind with writing is superhuman compared to mankind before writing,” Lenat is quoted on the company’s website Cyc.com. In an earlier incarnation of CYC’s information acquisition protocol, the computer was taught to ask questions to fill gaps in its knowledge-base. In the mid-80s, Cyc apparently asked “Am I human?” “Yes, questions,” Roy Batty purrs to Hannibal Chew, the eye-maker. “Will I dream?” asks supercomputer HAL in 2001: A Space Odessy. Do Androids Dream of Electric Sheep? asks Philip K. Dick or as RACTER a computer program credited with writing the novel The Policeman’s Beard is Half-Constructed, published in 1984: “More than iron, more than lead, more than gold I need electricity. I need it more than I need lamb or pork or lettuce or cucumber. I need it for my dreams.” Critics, of course, disputed RACTER’s achievement as an assemblage of boilerplate and gibberish. Ay, there’s the rub (or as semantic satirist Richard Lederer presciently put it “Tube heat or not tube heat, data congestion”), just how artificial is artificial intelligence? Director Vikram Jayanti’s documentary Game Over: Kasparov and the Machine adroitly recounts the fateful match between Deep Blue and the world’s then foremost chess champ. That the documentary suggests the machine may have benefited from at least one of Kasparov’s former competitors during the much-ballyhooed 1997 match is immaterial in terms of how the computer’s victory burnished long-held superstitions about technology’s eventual conquest of humankind. Kasparov’s chess showdown was a 20th century echo of railroad “hammer man” John Henry’s folk story with the brawn replaced with brains – the implication being technology might someday conquer both our bodies and our minds (even though legend says Henry’s hammer beat the steam-driven machine intended to replace him, he met his maker shortly after). Perhaps this digital-deity would be an all-seeing, all-knowing and merciful entity, a pure intellect that moves fluidly through the transom that divides high-technology and tremulous whispers of magic. However, if it modeled itself on anything reminiscent of much of humanity’s application of technology – a record more checkered than Deep Blue’s chessboard – I’ll be hiding with my fellow replicants, shrouded in the darkness of a movie theater as Roy Batty looms from the screen and asks “Quite an experience to live in fear, isn’t it?”
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      2 Dec 2010

      Destroy All Movies (then buy the book)

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      Of all our cultural franchises on –philias, it’s the cinephiles, audiophiles and bibliophiles who foster perhaps the most socially-acceptable proclivities and yet, somehow, they’re still left out in the cold of mainstream culture. Fetishists par excellence, they are the true fans, the one’s that remind us that the etymological root of “fan” is “fanatic” and all the idolatry, zealotry and evangelism that might suggest. Some fanatics horde warehouses of ephemera related to their passions; others shoot rock stars. The more productive fanatics enshrine their beloveds in encyclopedic exegeses as is the case with Destroy all Movies: The Complete Guide to Punks on Film by Zack Carlson and Bryan Connolly, with a forward by punk frontman Richard Hell. Meticulously executed, the book is a near-500 page is as much a mash note to punks and film as it is to the notion obsessive-compulsive disorder has curatorial upside. Case in point: In the low-aiming high concept comedy Brewster’s Millions (inexplicably directed by The Warriors’ Walter Hill) there’s apparently a scene in which Richard Pryor leaves a hotel and in the extreme far right of the frame, a punk with a spiky mohawk is visible for second. Of course, he’s only visible in widescreen home video releases of the film, for, as the authors point out, he’s cropped in the others. Attention to detail such as this demands a redefinition of “completist.” It’s easier to find credible footage of Sasquatch than it is to track every punk who ever appeared in a commercially-released film and for mere seconds at that. Yet, these guys found them all and if on the off-chance that their neurosis failed them, they invite updates and corrections via their website, PunksOnFilm.com Those who weaned themselves from the teat of mainstream media in the 80s found quick refuge in such films as The Decline of Western Civilization and Suburbia (both directed by Penelope Spheeris who deservedly garners puddles of ink) but how many saw director Nick Zedd’s They Eat Scum, Geek Maggot Bingo or War is Menstrual Envy? Enough said. Destroy all Movies (or DAM, as the book refers to itself when in transcribed interviews with the likes of Exene Cervenka, Ian MacKaye and Repo Man director Alex Cox), is a browser’s delight. Not only will it confer punk cred to one’s coffee table, its brief, elliptical entries and occasional interviews with punk film luminaries will make for exquisite bathroom reading (other places in one’s home this book might complement include one’s bedroom end-table and any door in need of stopping – it’s about the size of a small town phonebook, remember those? Yeah, they went out of fashion like liberty spikes.)
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      Music on Film
      , which takes a more agnostic approach to the cultural connection between music and movies, is a pocket-sized, series of scholarly tomes on music-themed films ranging from chestnuts like West Side Story to the chests and nuts faux glam rock of This is Spinal Tap. In the latter release, author John Kenneth Muir draws a genealogical relationship between the lauded mockumentary and the “comic philosophy that arose in a specific context: America on the Watergate era of the late 1970s.” This is the same font that the most iconic iterations of Saturday Night Live, National Lampoon and a bevy of other comedy troupes would spring, alumnus of which comprise the core of Spinal Tap’s creative team – director-performer Rob Reiner and his cast of mock-rockers Christopher Guest, Michael McKean and Harry Shearer. Though slim, Muir’s book presents copious Tap trivia, most of which has yet to be warmed over on the Internet (score one point for print). Apparently, at one point the creators considered involving a subplot based on a “backstage Rosencrantz and Guildenstern angle” and some hapless roadies. Another point to ponder is the fact that Reiner had originally intended to portray a character in th eband but bowed out, instead taking a note from Martin Scorcese’s The Last Waltz and instead conducting candid if softball interviews with the musicians. Throughout both Music on Film: This is Spinal Tap and Destroy All Movies, the question as to whether such expeditions into the depths of cultural arcana are necessary. They are – in the very least the work of fanatics such as these allows the rest of us can just be fans.
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      25 Nov 2010

      Quote: Netflix' Open-source Alt-Distro Biz

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      With the launch of a streaming-only option, many Netflix subscribers (including this one) will no longer say "and now the envelope please." It's a red-letter day for online movie distribution without, um, the red letter. What will happen to the post-office once their largest consumer of first class postage goes completely digital? And for that matter, might the move affect broadband rates? Who cares? It took 10 years longer than expected but "convergence" is upon us that's to deft hacking of existing systems...
      from Netflix’s Move Onto the Web Stirs Rivalries “Netflix used an open-source network, the U.S. Postal Service, to launch an alternative distribution business without asking anyone for permission,” said Tim Wu, a Columbia University law professor and author of “The Master Switch: The Rise and Fall of Information Empires.” “Now they are using another open-source network, the Internet, to transform the business. It is much easier for Netflix to change, because they don’t have to undergo a kind of religious conversion like media companies will have to.” – New York Times
      It leads what to ponder what other open-source systems one might hack to create a disruptive (read: independent) means of media distribution. Let's get there before Netflix then create a bidding war between them and Google for our inevitable acquisition. I'll purchase a cool, crisp pint of ale (or it's digitally transferable equivalent) to the best idea to hit the comments.
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      17 Nov 2010

      Rated F: When Failed Films find Redemption

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      “Failure” is the new F-word. In recent years, the notion of failure has become something of an academic and media flashpoint with everyone from Malcom Gladwell to FailCon 2010, a convention celebrating entrepreneurial failures, pondering the positive possibilities of blowing it. No one, however, seems to blow it with higher entertainment value than filmmakers, resulting in many an effort justifiably rated “F.” For some, this is something of a blessing as is the case with the legendary flop, Troll 2, which has not only found redemption as a cult film but also warranted examination in a recently released feature documentary. Best Worst Movie, released on DVD this month by Docudrama Films, examines the ill-fated, pseudo-sequel to horror-fantasy film Troll and the cult following that has developed in the intervening 20 years. That the second Troll film is related to its predecessor only in title (thanks to canny distributors eager to capitalize on the minor success of the original) is the least of the issues facing Troll 2 and director Michael Paul Stephenson examines it with an ennobling tenderness. As well he should – as an aspiring child actor, Stephenson played the film’s hero, a whining 10-year-old boy whose family’s house-swap is blighted by goblins (of course, no actual “trolls” appear in the film). The New Yorker heralded Stephenson’s work as “hilarious and sad…priceless,” which is entirely merited. His cinematic post-mortem presents a cogent case for why certain, truly terrible films become beloved cinematic fetish objects. The secret ingredient? Earnestness. A rotten flick produced with total sincerity and a commitment to its asinine premise stands a chance of scoring a half-life in midnight screenings and breathless approbation from movies bloggers. The only irony allowed is that brought by the audience itself. It’s an odd pas de deux between the viewer and the viewed, wherein derision and adoration begin to blur and somehow over the course of a film’s run-time, catharsis and redemption is found by both audience and artist. In this scenario, filmmakers must come to accept that their artistic intentions are irrelevant when a cult takes ownership of their work and uses it to foment community, no matter how farcical their objectives. The audience, for its part, goes from merely enduring a work to endearing it, committing its every nuance to memory and frequently staging re-enactments of pivotal scenes, as Best Worst Movie reveals on several occasions. Then, at some point, the cult’s ironic pose melts away like a sugar coating, and the bittersweet truth that some Quixotic schmuck poured his savings and soul into a piece shit becomes distastefully evident. Too committed to turn back, the audience swallows this sad fact, eulogizing good intentions while enshrining failure. Be assured making crappy movies (with heart) is not a recommended career move for would-be auteurs. It is, however, cause for reflection particularly since self-reflection on the part of some filmmakers seems so hard won. The Room, which, like Troll 2, has had numerous screenings (including one last week at Carnegie Mellon University no less) is a such a steaming pile of ego-aggrandizement that director Tommy Wiseau, tellingly, claims that it was his intention to create a “black comedy,” though several cast members have steadfastly denied this (Wiseau accepted Harvard’s “Ivory Tower” award as Filmmaker of the Year several months ago). Director James Nguyen, whose take on avian terror, Birdemic: Shock and Terror, is differentiated from Alfred Hitchcock’s iconic The Birds by virtue of the fact that his killer birds were principally “eagles and vultures” (as relayed during a recent interview with this columnist on KSRO) has a legion of “fans” who have driven interest in his film to an international level with copious press (usually aligned with the “shock and terror” portion of the title) adding more wind beneath his wings. Interestingly, Nguyen doesn’t appear to care that his film is some kind of inside joke. The fact is, against all conceivable odds – including his own plot line – he made it. And therein lies the key. These guys are underdogs, and given our cultural proclivity to root for the little guy, it’s little wonder that these films find audiences to champion them. One might suspect it’s not so much the films that audiences are identifying with, as it is their makers. If that’s failure, it’s really not so bad.
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      9 Nov 2010

      Weinstein Company onboard space conspiracy flick, Apollo 18

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      With NASA about to scuttle the shuttle, Richard Branson’s plans to shoot the moon with tourists and SpaceX having its own venture-capitalized space race, the final frontier clearly still captures the American imagination – but will it capture ticket sales? The Weinstein Company seems to thinks so, at least that’s what one might infer from their “documentary-style sci-fi thriller,” Apollo 18. No, you haven’t missed several intervening sequels to Ron Howard’s 1995 flick, nor are the Weinsteins poaching from the They Might Be Giants Album of 1992 which, mysteriously, featured an orbiting squid an whale in mid-battle – an inspiration for director Noah Baumbach?). This space oddity takes it’s premise from a canceled 1969 moon-shot, according to the Weinstein’s publicist, actually occurred under a veil of secrecy for reasons known only to Nixon and his toadies. From the release:
      “A quintessential Cold War story, Apollo 18 casts light on the covert and undocumented lunar mission that officially ‘never happened.’ Bekmambetov, hired by Russia to shoot a documentary about the Russian space station, recently came across footage in its space archives that bolsters the idea that an Apollo 18 mission did, in fact, take place, and reveals startling evidence of extraterrestrial life forms.  This actual footage will be part of Apollo 18, a paranormal thriller that will interpolate fact and fiction.”
      There’s no reference to a successful, if secret, Apollo 18 mission listed on that bastion of crowd-sourced conspiracy, Wikipedia (yes, I dug that deep). Harvey Weinstein, however, is insistent: “We were absolutely compelled to bring it to the screen for audiences to judge for themselves.” Or at least, they were compelled to try to generate some pre-launch buzz. To be directed by Trevor Cawood from a screenplay by Brian Miller, production has been fast-tracked to begin in December, with a wide release planned for March 4. Let’s just hope no one utters the fateful words, “Harvey, we have a problem…”
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      28 Oct 2010

      USB Typewriter (as seen in "Brazil")

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      If you came of age during the Reagan regime as I had, chances are your Cold War-inspired paranoia thawed a bit when exposed to the retro-future climes of Terry Gilliam’s Brazil. The quasi-familiarity of the film’s lo-fi hi-tech (retrofitted typewriter keyboards, magnifying lenses over tiny cathode ray tube screens) made somehow quaint an otherwise dystopian vision of, say, the Ministry of Information (which, clearly, is where I’d work). Fast-forward 25 years and now you can get something akin to the Ministry’s office equipment, courtesy of a chap in Philadelphia who converts vintage typewriters into USB-keyboards for a variety of devices (including the iPad as seen here). Available at Etsy, the keyboards run between $500 and $700, though a USB D.I.Y Kit, which includes instructions, can be had for $55. After all, as  the propaganda reads in Brazil, “Information Is The Key To Prosperity.” Get it? Key... Nevermind. (Thanks to J.M. Berry)
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